Bloodlink - A indentation made with a ring in one hand moves across to link on the palm of the other hand. This goes beyond card tricks. This is an effect that steps you out of your comfort zone straight away.
Card to Shoe - The performance alone is a masterclass on audience management. Justin doing what he does best. This is the trick Justin ends every card set with, a signed card disappears from the deck and appears, cleanly, impossibly, in your shoe.
Descent - A torn and restored card that comes from nowhere. A signed card is cleanly torn into four separate segments. With a wave over the pieces, the card has instantly and visibly restored. The fastest T’n’R you’ll ever see.
8 Card Transpo - An Oil and Water routine like you’ve never seen. A packet of four Kings are clearly alternated with a packet of four sevens, to create a mixed packet of 8 cards. When turned over, the packets have instantly separated again. The kicker on this effect comes when the packets visually change in the blink of an eye.
Torn Abroad - A fun torn and restored bill routine built around the classic ‘sawing a lady in half’. A borrowed and signed bill is placed into a folded card before being torn in half. Both halves are shown to contain half the bill, before they are brought back together, and cleanly restored -signature and all.
Riven - A torn and restored rubber band that pieces itself back together on their outstretched hand. The concept behind this method has multiple applications, and this is just one Justin came up with as a startling piece of magic that happens ‘off the cuff’.
Drunken Monkey - A flashy palm that can be used to change one card for another in the center of the deck, or used by itself as a series of card changes. This effect is a brilliant exploration of how a trick comes to be and how Justin’s creative process works through experimentation.
Cab 2.0 - A complete turnaround of the classic collectors. This is an effect that shatters the understanding of even the most observant of spectators - it’s a beautiful routine for absolutely throwing magicians. Three chosen cards are ‘lost' in the deck, to be found by four kings. Cards that change into double backers, cards that disappear from the packet and blind alley after blind alley. This is an effect that will completely surprise.
Cave Control - A truly deceptive control based on an idea from Harry Lorayne. A card is chosen from the center of the pack, placed back in the center by the spectator, and before the deck is squared - the card has been controlled to the top of the deck. Used as a card force or as a phase in an ambitious card routine, this is a deceptive an easy move you’ll be playing with for the fun of it.